![]() Pressing the secondary button during this 14-frame window will immediately scope back in, although Railgunner must still reload once the 14 frames are up.Unscoping takes 14 frames (0.233 seconds) when the key is released, and the reload indicator does not appear until fully unscoped.While reloading, Railgunner cannot activate M99 Sniper again. Survivor: Railgunner until her rifle is reloaded. After taking a scoped shot and unscoping, Railgunner's primary skill becomes Active Reload Active Reload (Primary) Perfectly time your reload to recover faster and to boost the damage of your next shot by +100%.Pressing the primary button during the 7-frame scope-in results in a shot from Railgunner's unscoped primary, not an M99 shot. A visual decoration expands for 6 frames afterwards. ![]() Scoping in takes 7 frames (0.116 seconds), after which Railgunner's primary skill becomes M99.Replaces Railgunner's primary with M99 M99 (Primary) Launch a heavy projectile for 1000% damage.Heal all nearby allies after standing still for 1 second.Īfter standing still for 1 second, create a zone that heals for 4.5% (+2.25% per stack) of your health every second to all allies within 3m (+1.5m per stack).Īctivate your long-range scope, highlighting Weak Points and transforming your weapon into a piercing 1000% damage railgun. The shots have slight recoil, enough to disable the effects of Bustling Fungus Bustling Fungus.While the attack shoots out forwards, it may home in on enemies that Railgunner is not looking at.Survivor: Huntress, and Laser Glaive Laser Glaive (Secondary) Throw a seeking glaive that bounces up to 6 times for 250% damage. Draw back a volley of 3 seeking arrows for 3x100% damage. Survivor: Huntress, Flurry Flurry (Primary) Agile. Quickly fire a seeking arrow for 150% damage. Umbra: Judge, Jury, Executioner Strafe Strafe (Primary) Agile. The skill does not become inactive without targets nearby, unlike Huntress's Huntress The Huntress is an extremely mobile but fragile survivor with a high damage output.Fires 4 times per second at base attack speed.Railgunner is a playable character in Risk of Rain 2, unlocked by default in the Survivors of the Void expansion.Ī lethal and skillful markswoman, the Railgunner fights with her eponymous railgun, using smart homing rounds in combination with powerful piercing shots that give her incredible long-range damage output and decent crowd control options, as well as the incredibly powerful all-or-nothing Supercharge.įire aggressive tracking rounds for 100% damage. The Railgunner is a long-range, single target survivor that can instantly kill any high priority target - and from any range.Įscaped . It is only available if the DLC is enabled when starting a run. Railgunner is part of the Survivors of the Void DLC. The Discussion page may contain suggestions. Hacking beacons are fun, though, and give you an early edge in multiplayer.Please help improve this if you can. Half his skills are disabled in a few biomes, so you have to be proficient with his primary or get rekt. Not for the faint of heart, but always a fun challenge.Ĭaptain is okay, I guess. REX offers a unique and thrilling play style that rewards you for self-harm and flirting with death. Bonus: space your utility skill just right and you can yeet any enemy into oblivion. His i-frame windows and multiple hits also cater to devastating debuff stacking. Get the skill pattern down and you can zip around non-stop. Speaking of mobility, many people have mentions Loader but there’s another survivor who has insane mobility: Mercenary. Railgunner has a much higher learning curve, and doesn’t really get the damage ceiling to match in comparison to Desperado and Bandit’s superior mobility. His starting skill set is dogshit, but unlocking phase blast and slide changes everything.īandit and Railgunner are a lot of fun if you like one-shot kills. Hes got cc with his r and short range area denial with his m2.Ĭommando is the real test of your abilities. He clears space and denies it from enemies. This ability is crazy good, dont be afraid to just fire it off if you see some enemies close enough. Also good for clearing wisps if you hit them midair and theyre grouped. What i usually do is start tp, drop a r that hits most of the enemies and get up to the boss to spam m1 and m2. Your r is really good, especially at the teleporter stage. If you shift a lot of enemies back, you can regroup them with r and spam your m2. Heals for a lot, great for just damaging everything in front of you too. Alt shift is way better if you can get it. Shift is good at keeping small units away fron you. You can also target the m2 at midair enemies, which is pretty helpful. This'll kill most enemies before they shoot early game.
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